Mafia 2 how long is the story
With respect to how the time is broken up, Mafia: Definitive Edition is split into 20 chapters that cover the years ranging from to For players that would like a better understanding of how far into this action game they are, here is a complete chapter list from them to peruse:.
As far as how Mafia: Definitive Edition stacks up to Mafia 2 and Mafia 3 's Definitive Editions, both of which came out earlier this year, it is a significantly more compact experience.
Indeed, the Definitive Editions of Mafia 2 and 3 could take 30 hours or more to complete, and this may leave the just-released Mafia: Definitive Edition looking quite slim. However, those games both contained story expansions, which certainly had a big impact on their overall lengths. It is also worth mentioning that Mafia: Definitive Edition is a full-blown remake, while Mafia 2 and 3 only received the remaster treatment. As the game progresses, Vito joins the Falcone Crime Family and becomes a "made man" , as does his best friend Joe Barbaro.
Vito had joined the U. Army as a way of avoiding jail time for a botched robbery. Vito reunites with his old friend, Joe Barbaro , and the two quickly embark upon a life of crime. Soon enough, Vito, Joe, and Henry Tomasino find themselves battling with, for, against, and around three crime factions: the Falcone , Vinci and Clemente families.
The game contains around two hours of in-game cutscenes with a screenplay of pages. Mafia II is grittier, real, a darker world, and the effects are based in reality. Work began on Mafia II's script in , with pre-production following in The game was originally intended for a release on the PlayStation 2 and Xbox running on a licensed game engine; however, the developer of the engine went under, thus forcing 2K Czech then Illusion Softworks to build their own game engine and ultimately move the game's development to the Xbox and PlayStation 3.
A playable version of the game was achieved sometime around or On May 26, , four downloadable packs were originally offered as pre-order bonuses, each one available with two exclusive outfits and vehicles, but are now available for purchase in the PSN Store, Xbox Live Marketplace and Steam.
A timed demo for the game was released on August 10, Not mature in the sense that blood will explode from people like fountains of red death, nor in the sense that hookers can be picked up then hilariously killed in ways that are sure to piss off avenging soccer moms, but in the sense that the story is written for adults, with adult themes, and it is grounded in reality. You still wipe out a lot of people, but there are rules. Where similar styles of games like GTA and RDR also feature mature themes and lots of violence, they temper it with humor and over-the-top characters.
Mafia II is a dark and gritty game, made for people that want a fun time in the same way that watching Casino is fun. The game plays out like a movie, with a linear story that builds the tension up throughout, and by the end you are seriously worried for the fates of the characters you have grown attached to.
Mafia II deals with adult themes, and it does it well, something that more games will hopefully take note of. While there may be things that Mafia II fails to deliver on, it also does some things very right, especially from a technical perspective. The graphics teeter between very good and amazing, with one or two minor exceptions.
The facial animations are stellar, and each character has a unique look and style. Even in a sea of medium-height, medium-build, Italian Americans with dark, short hair that all wear suits, it is easy to identify who is who, thanks to the details. It is a minor quibble, though. The voice work is also very good, and the casting perfectly matches actors to the characters they play. In some games of this size, whether it is an open world game or an RPG, the loading can be an issue.
So much so that you fear opening a door to avoid the dreaded delay of game. There is little to none of that in Mafia II. The game is split into chapters, so most of the loading happens at the beginning and end of these cuts. There are some load times, but they are few and far between, and their omission is awesome. The city of Empire Bay is also beautiful. The jump in time is also handled well, and there is a very real sense of change between the Empire Bay of and of Although there are only three radio stations, the music is well chosen, and there are enough songs between the two eras that it never gets stale.
Most of the missions that are combat-based tend to be fairly straightforward, and the story is woven so tightly to the missions, that you are excited to tear through them to see what happens next.
The cover system is actually very good, although the hit mechanics can be a bit off, and you might still catch the odd stray bullet even when you are covered. The seemingly random headshots that suddenly and mysteriously kill you can get a bit frustrating, but you can generally avoid them if you have patience.
Hand-to-hand combat plays a significant role in the game, especially during a few sections where using weapons is not an option. The boxing-style fighting is fun and easy to use, and it adds a little something extra.
I am the first to admit that when it comes to video games, I am spoiled. Once I see a new game hit a high mark, I inherently want and expect all other games to match that feat.
Go big or go home. It is a tough mentality to break, so some of the problems I had with Mafia II were mostly based on the expectations I had, and the things I expected but did not find.
If you have never played an open-world game before, then Mafia II will rock your face off. You will love it and have no qualms about the things that it is missing.
It might seem unfair to judge this game based on others, but once you upgrade software, it is unlikely that you are going to be excited about using the old version, and that is what it feels like at times while playing Mafia II.
One big problem with Mafia II is that it lacks variety. The story is satisfying and deep, but for an open-world game, there is a shockingly limited number of things to do.
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